Game audio implementation using FMOD and Wwise, integrated with Unity and Unreal Engine, focusing on interactive and adaptive audio systems.
Overview
Interactive audio implementation created in FMOD, demonstrating event-based sound design and real-time audio behaviors driven by gameplay parameters.
Key features
– Event-based SFX implementation
– Parameter-driven variations
– Randomization and layering
– Basic mix and routing in FMOD
Tools: FMOD Studio
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Menu >
Events 00:00
Mixer 02:07
Sandbox 3:30
Environmental Design System using FMOD, Snapshots, and Sandbox
Key features
– Event-based SFX implementation
– Parameter-driven variations
– Randomization and layering
– Basic mix and routing in FMOD
Tools: FMOD Studio
Here I am using Fmod to show how a dynamic motor system is built, with its parameters;
FMOD - Ease of Development
In this video, I'm also showcasing the ease of use of Fmod, such as parameter changes, which facilitate the diversity of how a system demo works.